unreal.POV?

class unreal.POV(location=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], fov=90.0)?

Bases: unreal.StructBase

Point Of View structure used in Camera calculations

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fov (float): [Read-Write] FOV angle
  • location (Vector): [Read-Write] Location
  • rotation (Rotator): [Read-Write] Rotation
fov?

(float) – [Read-Write] FOV angle

location?

(Vector) – [Read-Write] Location

rotation?

(Rotator) – [Read-Write] Rotation