class unreal.OptionalPinFromProperty?

Bases: unreal.StructBase

Optional Pin from Property

C++ Source:

  • Module: BlueprintGraph
  • File: K2Node.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_toggle_visibility (bool): [Read-Write] Can Toggle Visibility
  • category_name (Name): [Read-Write] Category Name
  • has_override_pin (bool): [Read-Write] Has Override Pin
  • is_marked_for_advanced_display (bool): [Read-Write] Is Marked for Advanced Display
  • is_override_enabled (bool): [Read-Write] TRUE if the override value is enabled for use
  • is_override_pin_visible (bool): [Read-Write] TRUE if the override pin is visible
  • is_set_value_pin_visible (bool): [Read-Write] TRUE if the override value should be set through this pin
  • property_friendly_name (str): [Read-Write] Property Friendly Name
  • property_is_customized (bool): [Read-Write] Property Is Customized
  • property_name (Name): [Read-Write] Property Name
  • property_tooltip (Text): [Read-Write] Property Tooltip
  • show_pin (bool): [Read-Write] Show Pin