class unreal.NiagaraID?

Bases: unreal.StructBase

Niagara ID

C++ Source:

  • Plugin: Niagara
  • Module: Niagara
  • File: NiagaraTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acquire_tag (int32): [Read-Write] A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it’s Index.
  • index (int32): [Read-Write] Index in the indirection table for this particle. Allows fast access to this particles data. Is always unique among currently living particles but will be reused after the particle dies.