unreal.MovieSceneSectionParameters?

class unreal.MovieSceneSectionParameters(start_frame_offset=[0], can_loop=False, end_frame_offset=[0], first_loop_start_frame_offset=[0], time_scale=1.0, hierarchical_bias=100)?

Bases: unreal.StructBase

Movie Scene Section Parameters

C++ Source:

  • Module: MovieScene
  • File: MovieSceneSectionParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_loop (bool): [Read-Write] Whether this section supports looping the sub-sequence.
  • end_frame_offset (FrameNumber): [Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.
  • first_loop_start_frame_offset (FrameNumber): [Read-Write] Number of frames (in display rate) to offset the first loop of the sub-sequence.
  • hierarchical_bias (int32): [Read-Write] Hierachical bias. Higher bias will take precedence.
  • start_frame_offset (FrameNumber): [Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.
  • time_scale (float): [Read-Write] Playback time scaling factor.
can_loop?

(bool) – [Read-Write] Whether this section supports looping the sub-sequence.

end_frame_offset?

(FrameNumber) – [Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.

first_loop_start_frame_offset?

(FrameNumber) – [Read-Write] Number of frames (in display rate) to offset the first loop of the sub-sequence.

hierarchical_bias?

(int32) – [Read-Write] Hierachical bias. Higher bias will take precedence.

start_frame_offset?

(FrameNumber) – [Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.

time_scale?

(float) – [Read-Write] Playback time scaling factor.