class unreal.MovieSceneComposureExportPass?

Bases: unreal.StructBase

Export configuration options for a single internal pass on an ACompositingElement, or its output pass (where TransformPassName is None)

C++ Source:

  • Plugin: Composure
  • Module: Composure
  • File: MovieSceneComposureExportTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • exported_as (Name): [Read-Write] The name to use for this pass when rendering out
  • rename_pass (bool): [Read-Write] Whether to rename this pass when rendering out
  • transform_pass_name (Name): [Read-Write] The name of the transform pass in the comp to export. None signifies the element’s output.