unreal.MovementProperties?

class unreal.MovementProperties(can_crouch=False, can_jump=False, can_walk=False, can_swim=False, can_fly=False)?

Bases: unreal.StructBase

Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.

C++ Source:

  • Module: Engine
  • File: NavigationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_crouch (bool): [Read-Write] If true, this Pawn is capable of crouching.
  • can_fly (bool): [Read-Write] If true, this Pawn is capable of flying.
  • can_jump (bool): [Read-Write] If true, this Pawn is capable of jumping.
  • can_swim (bool): [Read-Write] If true, this Pawn is capable of swimming or moving through fluid volumes.
  • can_walk (bool): [Read-Write] If true, this Pawn is capable of walking or moving on the ground.
can_crouch?

(bool) – [Read-Write] If true, this Pawn is capable of crouching.

can_fly?

(bool) – [Read-Write] If true, this Pawn is capable of flying.

can_jump?

(bool) – [Read-Write] If true, this Pawn is capable of jumping.

can_swim?

(bool) – [Read-Write] If true, this Pawn is capable of swimming or moving through fluid volumes.

can_walk?

(bool) – [Read-Write] If true, this Pawn is capable of walking or moving on the ground.