unreal.MaterialSubstitutionDataTable?

class unreal.MaterialSubstitutionDataTable(search_string='', string_match=EditorScriptingStringMatchType.CONTAINS, material_replacement=None)?

Bases: unreal.TableRowBase

  • Simple struct for the table row used for UDataprepOperationsLibrary::SubstituteMaterials

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepLibraries
  • File: DataprepOperationsLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_replacement (MaterialInterface): [Read-Write] Material to use for the substitution
  • search_string (str): [Read-Write] Name of the material(s) to search for. Wildcard is supported
  • string_match (EditorScriptingStringMatchType): [Read-Write] Type of matching to perform with SearchString string
material_replacement?

(MaterialInterface) – [Read-Only] Material to use for the substitution

search_string?

(str) – [Read-Only] Name of the material(s) to search for. Wildcard is supported

string_match?

(EditorScriptingStringMatchType) – [Read-Only] Type of matching to perform with SearchString string