unreal.MaterialSpriteElement?

class unreal.MaterialSpriteElement(material=None, distance_to_opacity_curve=None, size_is_in_screen_space=False, base_size_x=32.0, base_size_y=32.0, distance_to_size_curve=None)?

Bases: unreal.StructBase

Material Sprite Element

C++ Source:

  • Module: Engine
  • File: MaterialBillboardComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_size_x (float): [Read-Write] The base width of the sprite, multiplied with the DistanceToSizeCurve.
  • base_size_y (float): [Read-Write] The base height of the sprite, multiplied with the DistanceToSizeCurve.
  • distance_to_opacity_curve (CurveFloat): [Read-Write] A curve that maps distance on the X axis to the sprite opacity on the Y axis.
  • distance_to_size_curve (CurveFloat): [Read-Write] A curve that maps distance on the X axis to the sprite size on the Y axis.
  • material (MaterialInterface): [Read-Write] The material that the sprite is rendered with.
  • size_is_in_screen_space (bool): [Read-Write] Whether the size is defined in screen-space or world-space.
base_size_x?

(float) – [Read-Write] The base width of the sprite, multiplied with the DistanceToSizeCurve.

base_size_y?

(float) – [Read-Write] The base height of the sprite, multiplied with the DistanceToSizeCurve.

distance_to_opacity_curve?

(CurveFloat) – [Read-Write] A curve that maps distance on the X axis to the sprite opacity on the Y axis.

distance_to_size_curve?

(CurveFloat) – [Read-Write] A curve that maps distance on the X axis to the sprite size on the Y axis.

material?

(MaterialInterface) – [Read-Write] The material that the sprite is rendered with.

size_is_in_screen_space?

(bool) – [Read-Write] Whether the size is defined in screen-space or world-space.