unreal.MaterialLayersFunctions?

class unreal.MaterialLayersFunctions?

Bases: unreal.StructBase

Material Layers Functions

C++ Source:

  • Module: Engine
  • File: MaterialLayersFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blends (Array(MaterialFunctionInterface)): [Read-Write] Blends
  • deleted_parent_layer_guids (Array(Guid)): [Read-Write] List of Guids that exist in the parent material that have been explicitly deleted This is needed to distinguish these layers from newly added layers in the parent material
  • layer_guids (Array(Guid)): [Read-Write] Guid that identifies each layer in this stack
  • layer_names (Array(Text)): [Read-Write] Layer Names
  • layer_states (Array(bool)): [Read-Write] Layer States
  • layers (Array(MaterialFunctionInterface)): [Read-Write] Layers
  • parent_layer_guids (Array(Guid)): [Read-Write] Refers to the layer in the parent’s LayerGuids list used to initialize this layer - Special value of ‘NoParentGuid’ means this layer was created in this material, not based on any layer in the parent - Special value of ‘UninitializedParentGuid’ means this data was serialized before these guids existed…layers with this value will attempt to match a parent layer with the same resources assigned
  • restrict_to_blend_relatives (Array(bool)): [Read-Write] Restrict to Blend Relatives
  • restrict_to_layer_relatives (Array(bool)): [Read-Write] Restrict to Layer Relatives