unreal.MagicLeapMeshBlockRequest?

class unreal.MagicLeapMeshBlockRequest(block_id=[], level_of_detail=MagicLeapMeshLOD.MINIMUM)?

Bases: unreal.StructBase

Request structure to get the actual mesh for a block.

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeap
  • File: MeshTrackerTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • block_id (Guid): [Read-Write] The UID to represent the block.
  • level_of_detail (MagicLeapMeshLOD): [Read-Write] The LOD level to request.
block_id?

(Guid) – [Read-Write] The UID to represent the block.

level_of_detail?

(MagicLeapMeshLOD) – [Read-Write] The LOD level to request.