unreal.MagicLeapLightEstimationColorTemperatureState?

class unreal.MagicLeapLightEstimationColorTemperatureState(color_temperature_kelvin=0.0, ambient_color=[0.0, 0.0, 0.0, 0.0], timestamp=[0, 0, 0, 0, 0])?

Bases: unreal.StructBase

Information about the color temperature state. Capturing images or video will stop the lighting information update, causing the retrieved data to be stale (old timestamps).

C++ Source:

  • Plugin: MagicLeapLightEstimation
  • Module: MagicLeapLightEstimation
  • File: MagicLeapLightEstimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ambient_color (LinearColor): [Read-Write] Ambient Color
  • color_temperature_kelvin (float): [Read-Write] Color Temperature Kelvin
  • timestamp (Timespan): [Read-Write] Timestamp
ambient_color?

(LinearColor) – [Read-Only] Ambient Color

color_temperature_kelvin?

(float) – [Read-Only] Color Temperature Kelvin

timestamp?

(Timespan) – [Read-Only] Timestamp