unreal.MagicLeapIdentityAttribute?

class unreal.MagicLeapIdentityAttribute(attribute=MagicLeapIdentityAttributeType.GIVEN_NAME, value='')?

Bases: unreal.StructBase

Represents an attribute and its value of a user’s profile.

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapIdentity
  • File: MagicLeapIdentityTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute (MagicLeapIdentityAttributeType): [Read-Write] Attribute
  • value (str): [Read-Write] Value
attribute?

(MagicLeapIdentityAttributeType) – [Read-Write] Attribute

value?

(str) – [Read-Write] Value