unreal.MagicLeapHandMeshBlock?

class unreal.MagicLeapHandMeshBlock(index_count=0, vertex_count=0, vertex=[], index=[])?

Bases: unreal.StructBase

Stores a hand mesh’s vertices and indices.

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeapHandMeshing
  • File: MagicLeapHandMeshingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (Array(int32)): [Read-Write] Pointer to the index buffer.
  • index_count (int32): [Read-Write] The number of indices in index buffer.
  • vertex (Array(Vector)): [Read-Write] Pointer to the vertex buffer.
  • vertex_count (int32): [Read-Write] The number of vertices in vertex buffer.
index?

(Array(int32)) – [Read-Write] Pointer to the index buffer.

index_count?

(int32) – [Read-Write] The number of indices in index buffer.

vertex?

(Array(Vector)) – [Read-Write] Pointer to the vertex buffer.

vertex_count?

(int32) – [Read-Write] The number of vertices in vertex buffer.