unreal.MLInputTabletDeviceState?

class unreal.MLInputTabletDeviceState(type=MagicLeapInputTabletDeviceType.UNKNOWN, tool_type=MagicLeapInputTabletDeviceToolType.UNKNOWN, pen_touch_pos_and_force=[0.0, 0.0, 0.0], additional_pen_touch_data=[], is_pen_touch_active=False, is_connected=False, pen_distance=0.0, timestamp=[0, 0, 0, 0, 0], valid_fields_flag=0)?

Bases: unreal.MagicLeapInputTabletDeviceState

deprecated: ‘MLInputTabletDeviceState’ was renamed to ‘MagicLeapInputTabletDeviceState’.