unreal.LiveLinkMetaData?

class unreal.LiveLinkMetaData(string_meta_data={}, scene_time=[[0], [24, 1], 0.0])?

Bases: unreal.StructBase

Live Link Meta Data

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scene_time (QualifiedTime): [Read-Write] Scene Time
  • string_meta_data (Map(Name, str)): [Read-Write] String Meta Data
scene_time?

(QualifiedTime) – [Read-Write] Scene Time

string_meta_data?

(Map(Name, str)) – [Read-Write] String Meta Data