class unreal.LiveLinkDebuggerSettings(outer=None, name='None')?

Bases: unreal.Object

Live Link Debugger Settings

C++ Source:

  • Plugin: LiveLinkCurveDebugUI
  • Module: LiveLinkCurveDebugUI
  • File: LiveLinkDebuggerSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dpi_scale_multiplier (float): [Read-Write] This multiplier is used on the Viewport Widget version (IE: In Game) as it needs to be slightly more aggresive then the PC version
  • max_bar_color (SlateColor): [Read-Write] Color used when the CurveValueBar is at 1.0
  • min_bar_color (SlateColor): [Read-Write] Color used when the CurveValue bar is at 0
get_bar_color_for_curve_value(curve_value) → SlateColor?

Get Bar Color for Curve Value

Parameters:curve_value (float) –
Return type:SlateColor
get_dpi_scale_based_on_size(size) → float?

Get DPIScale Based on Size

Parameters:size (IntPoint) –
Return type:float