unreal.LightingChannels?

class unreal.LightingChannels(channel0=True, channel1=False, channel2=False)?

Bases: unreal.StructBase

Specifies which lighting channels are relevant

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel0 (bool): [Read-Write] Default channel for all primitives and lights.
  • channel1 (bool): [Read-Write] First custom channel
  • channel2 (bool): [Read-Write] Second custom channel
channel0?

(bool) – [Read-Only] Default channel for all primitives and lights.

channel1?

(bool) – [Read-Only] First custom channel

channel2?

(bool) – [Read-Only] Second custom channel