class unreal.LevelCapture(outer=None, name='None')?

Bases: unreal.MovieSceneCapture

Level Capture

C++ Source:

  • Module: MovieSceneCapture
  • File: LevelCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_command_line_arguments (str): [Read-Write] Additional command line arguments to pass to the external process when capturing
  • audio_capture_protocol (MovieSceneAudioCaptureProtocolBase): [Read-Only] Audio Capture Protocol
  • audio_capture_protocol_type (SoftClassPath): [Read-Write] The type of capture protocol to use for audio data. Requires experimental audio mixer (launch editor via with -audiomixer).
  • auto_start_capture (bool): [Read-Write] Specifies whether the capture should start immediately, or whether it will be invoked externally (through StartMovieCapture/StopMovieCapture exec commands)
  • close_editor_when_capture_starts (bool): [Read-Write] When enabled, the editor will shutdown when the capture starts
  • image_capture_protocol (MovieSceneImageCaptureProtocolBase): [Read-Only] Capture protocol responsible for actually capturing frame data
  • image_capture_protocol_type (SoftClassPath): [Read-Write] The type of capture protocol to use for image data
  • inherited_command_line_arguments (str): [Read-Write] Command line arguments inherited from this process
  • settings (MovieSceneCaptureSettings): [Read-Write] Settings that define how to capture
  • use_separate_process (bool): [Read-Write] Whether to capture the movie in a separate process or not