class unreal.Level(outer=None, name='None')?

Bases: unreal.Object

A Level is a collection of Actors (lights, volumes, mesh instances etc.). Multiple Levels can be loaded and unloaded into the World to create a streaming experience. http://www.daysmarketla.com/latest/INT/Engine/Levels: UActor:

C++ Source:

  • Module: Engine
  • File: Level.h

Editor Properties: (see get_editor_property/set_editor_property)

  • level_partition (LevelPartitionInterface): [Read-Write] Level partition, if any
  • lightmap_total_size (float): [Read-Only] Total number of KB used for lightmap textures in the level.
  • shadowmap_total_size (float): [Read-Only] Total number of KB used for shadowmap textures in the level.