unreal.LayersBlueprintLibrary?

class unreal.LayersBlueprintLibrary(outer=None, name='None')?

Bases: unreal.BlueprintFunctionLibrary

Function library containing methods for interacting with editor layers

C++ Source:

  • Plugin: ActorLayerUtilities
  • Module: ActorLayerUtilities
  • File: ActorLayerUtilities.h
classmethod add_actor_to_layer(actor, layer) → None?

Adds the actor to the specified layer

Parameters:
classmethod get_actors(world_context_object, actor_layer) -> Array(Actor)?

Get all the actors in this layer

Parameters:
Returns:

Return type:

Array(Actor)

classmethod remove_actor_from_layer(actor, layer) → None?

Removes the actor from the specified layer

Parameters: