class unreal.LandscapeSplineMeshEntry?

Bases: unreal.StructBase

Landscape Spline Mesh Entry

C++ Source:

  • Module: Landscape
  • File: LandscapeSplineSegment.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center_adjust (Vector2D): [Read-Write] Tweak to center the mesh correctly on the spline
  • center_h (bool): [Read-Write] Whether to automatically center the mesh horizontally on the spline
  • forward_axis (SplineMeshAxis): [Read-Write] Chooses the forward axis for the spline mesh orientation
  • material_overrides (Array(MaterialInterface)): [Read-Write] Overrides mesh’s materials
  • mesh (StaticMesh): [Read-Write] Mesh to use on the spline
  • scale (Vector): [Read-Write] Scale of the spline mesh, (Z=Forwards)
  • scale_to_width (bool): [Read-Write] Whether to scale the mesh to fit the width of the spline
  • up_axis (SplineMeshAxis): [Read-Write] Chooses the up axis for the spline mesh orientation