class unreal.LandscapeLayerInfoObject(outer=None, name='None')?

Bases: unreal.Object

Landscape Layer Info Object

C++ Source:

  • Module: Landscape
  • File: LandscapeLayerInfoObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hardness (float): [Read-Write] Hardness
  • layer_name (Name): [Read-Only] Layer Name
  • layer_usage_debug_color (LinearColor): [Read-Write] The color to use for layer usage debug
  • minimum_collision_relevance_weight (float): [Read-Write] The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layer
  • no_weight_blend (bool): [Read-Write] No Weight Blend
  • phys_material (PhysicalMaterial): [Read-Write] Phys Material
  • spline_falloff_modulation_bias (float): [Read-Write] Spline Falloff Modulation Bias
  • spline_falloff_modulation_color_mask (SplineModulationColorMask): [Read-Write] Spline Falloff Modulation Color Mask
  • spline_falloff_modulation_scale (float): [Read-Write] Spline Falloff Modulation Scale
  • spline_falloff_modulation_texture (Texture2D): [Read-Write] Texture to modulate the Splines Falloff Layer Alpha
  • spline_falloff_modulation_tiling (float): [Read-Write] Spline Falloff Modulation Tiling