class unreal.KSphylElem?

Bases: unreal.KShapeElem

Capsule shape used for collision. Z axis is capsule axis.

C++ Source:

  • Module: Engine
  • File: SphylElem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center (Vector): [Read-Write] Position of the capsule’s origin
  • contribute_to_mass (bool): [Read-Write] True if this shape should contribute to the overall mass of the body it
    belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
  • length (float): [Read-Write] This is of line-segment ie. add Radius to both ends to find total length.
  • name (Name): [Read-Write] User-defined name for this shape
  • radius (float): [Read-Write] Radius of the capsule
  • rest_offset (float): [Read-Write] Offset used when generating contact points. This allows you to smooth out
    the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities
  • rotation (Rotator): [Read-Write] Rotation of the capsule