class unreal.KBoxElem?

Bases: unreal.KShapeElem

Box shape used for collision

C++ Source:

  • Module: Engine
  • File: BoxElem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center (Vector): [Read-Write] Position of the box’s origin
  • contribute_to_mass (bool): [Read-Write] True if this shape should contribute to the overall mass of the body it
    belongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
  • name (Name): [Read-Write] User-defined name for this shape
  • rest_offset (float): [Read-Write] Offset used when generating contact points. This allows you to smooth out
    the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities
  • rotation (Rotator): [Read-Write] Rotation of the box
  • x (float): [Read-Write] Extent of the box along the y-axis
  • y (float): [Read-Write] Extent of the box along the y-axis
  • z (float): [Read-Write] Extent of the box along the z-axis