unreal.JoinSessionCallbackProxy?

class unreal.JoinSessionCallbackProxy(outer=None, name='None')?

Bases: unreal.OnlineBlueprintCallProxyBase

Join Session Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: JoinSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there is an unsuccessful join
  • on_success (EmptyOnlineDelegate): [Read-Write] Called when there is a successful join
on_failure?

(EmptyOnlineDelegate) – [Read-Write] Called when there is an unsuccessful join

on_success?

(EmptyOnlineDelegate) – [Read-Write] Called when there is a successful join