class unreal.InterpTrackFloatMaterialParam(outer=None, name='None')?

Bases: unreal.InterpTrackFloatBase

Interp Track Float Material Param

C++ Source:

  • Module: Engine
  • File: InterpTrackFloatMaterialParam.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled
  • curve_tension (float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.
  • param_name (Name): [Read-Write] Name of parameter in the MaterialInstance which this track will modify over time.
  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track
  • target_materials (Array(MaterialInterface)): [Read-Write] Materials whose parameters we want to change and the references to those materials.