class unreal.InterpTrackFloatAnimBPParam(outer=None, name='None')?

Bases: unreal.InterpTrackFloatBase

Interp Track Float Anim BPParam

C++ Source:

  • Module: Engine
  • File: InterpTrackFloatAnimBPParam.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled
  • anim_blueprint_class (type(AnimBlueprintGeneratedClass)): [Read-Write] Anim Blueprint Class
  • anim_class (type(Class)): [Read-Write] Materials whose parameters we want to change and the references to those materials.
  • curve_tension (float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.
  • param_name (Name): [Read-Write] Name of parameter in the MaterialInstance which this track will modify over time.
  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track