class unreal.InterpTrackAnimControl(outer=None, name='None')?

Bases: unreal.InterpTrackFloatBase

Interp Track Anim Control

C++ Source:

  • Module: Engine
  • File: InterpTrackAnimControl.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled
  • curve_tension (float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.
  • skip_anim_notifiers (bool): [Read-Write] Skip all anim notifiers *
  • slot_name (Name): [Read-Write] Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.
  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track