unreal.InterpControlPoint?

class unreal.InterpControlPoint(position_control_point=[0.0, 0.0, 0.0], position_is_relative=True)?

Bases: unreal.StructBase

Interp Control Point

C++ Source:

  • Module: Engine
  • File: InterpToMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position_control_point (Vector): [Read-Write] The position of the point
  • position_is_relative (bool): [Read-Write] Is the location relative to the root components initial location
position_control_point?

(Vector) – [Read-Write] The position of the point

position_is_relative?

(bool) – [Read-Write] Is the location relative to the root components initial location