unreal.InputRange?

class unreal.InputRange(min=0.0, max=1.0)?

Bases: unreal.StructBase

Input Range

C++ Source:

  • Module: Engine
  • File: InputScaleBias.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (float): [Read-Write] Max
  • min (float): [Read-Write] Min
max?

(float) – [Read-Write] Max

min?

(float) – [Read-Write] Min