class unreal.HealthSnapshotBlueprintLibrary(outer=None, name='None')?

Bases: unreal.BlueprintFunctionLibrary

Health Snapshot Blueprint Library

C++ Source:

  • Module: Engine
  • File: HealthSnapshot.h
classmethod log_performance_snapshot(snapshot_title, reset_stats=True) → None?

Writes a snapshot to the log. Captures memory stats by default. Also captures performance stats if called after StartHealthSnapshotChart and before SopHealthSnapshotChart.

  • snapshot_title (str) – The name to be given to the new HealthSnapshot.
  • reset_stats (bool) –
classmethod start_performance_snapshots() → None?

Begins capturing FPS charts that can be used to include performance data in a HealthSnapshot. If snapshots are already running clears all accumulated performance data

classmethod stop_performance_snapshots() → None?

Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. Does nothing if FPS charts are not running. HealthSnapshots captured after this is called will not include performance stats.