unreal.HeadTrackingState?

class unreal.HeadTrackingState(mode=MagicLeapHeadTrackingMode.POSITION_AND_ORIENTATION, error=MagicLeapHeadTrackingError.NONE, confidence=0.0)?

Bases: unreal.MagicLeapHeadTrackingState

deprecated: ‘HeadTrackingState’ was renamed to ‘MagicLeapHeadTrackingState’.