class unreal.HLODProxyMesh?

Bases: unreal.StructBase

A mesh proxy entry

C++ Source:

  • Module: Engine
  • File: HLODProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • key (Name): [Read-Only] The key generated from an ALODActor. If this differs from that generated from the ALODActor, then the mesh needs regenerating.
  • lod_actor (LODActor): [Read-Only] The ALODActor that we were generated from
  • static_mesh (StaticMesh): [Read-Only] The mesh used to display this proxy