class unreal.HLODProxy(outer=None, name='None')?

Bases: unreal.Object

This asset acts as a proxy to a static mesh for ALODActors to display

C++ Source:

  • Module: Engine
  • File: HLODProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • owning_map (World): [Read-Only] Keep hold of the level in the editor to allow for package cleaning etc.
  • proxy_meshes (Array(HLODProxyMesh)): [Read-Only] All the mesh proxies we contain