unreal.GroomBuildSettings?

class unreal.GroomBuildSettings(override_guides=False, hair_to_guide_density=0.1, interpolation_quality=GroomInterpolationQuality.HIGH, interpolation_distance=GroomInterpolationWeight.PARAMETRIC, randomize_guide=False, use_unique_guide=False)?

Bases: unreal.StructBase

Groom Build Settings

C++ Source:

  • Plugin: HairStrands
  • Module: HairStrandsCore
  • File: GroomSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hair_to_guide_density (float): [Read-Write] Density factor for converting hair into guide curve if no guides are provided.
  • interpolation_distance (GroomInterpolationWeight): [Read-Write] Interpolation distance metric.
  • interpolation_quality (GroomInterpolationQuality): [Read-Write] Interpolation data quality.
  • override_guides (bool): [Read-Write] If checked, override imported guides with generated ones.
  • randomize_guide (bool): [Read-Write] Randomize which guides affect a given hair strand.
  • use_unique_guide (bool): [Read-Write] Force a hair strand to be affected by a unique guide.
hair_to_guide_density?

(float) – [Read-Write] Density factor for converting hair into guide curve if no guides are provided.

interpolation_distance?

(GroomInterpolationWeight) – [Read-Write] Interpolation distance metric.

interpolation_quality?

(GroomInterpolationQuality) – [Read-Write] Interpolation data quality.

override_guides?

(bool) – [Read-Write] If checked, override imported guides with generated ones.

randomize_guide?

(bool) – [Read-Write] Randomize which guides affect a given hair strand.

use_unique_guide?

(bool) – [Read-Write] Force a hair strand to be affected by a unique guide.