unreal.GroomAsset?

class unreal.GroomAsset(outer=None, name='None')?

Bases: unreal.Object

Implements an asset that can be used to store hair strands

C++ Source:

  • Plugin: HairStrands
  • Module: HairStrandsCore
  • File: GroomAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Asset data to be used when re-importing
  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the asset
  • hair_groups_info (Array(HairGroupInfo)): [Read-Write] Hair Groups Info
  • hair_groups_physics (Array(HairGroupsPhysics)): [Read-Write] Hair Groups Physics
  • hair_to_guide_density (float): [Read-Write] Density factor for converting hair into guide curve if no guides are provided.
hair_groups_info?

(Array(HairGroupInfo)) – [Read-Write] Hair Groups Info

hair_groups_physics?

(Array(HairGroupsPhysics)) – [Read-Write] Hair Groups Physics

hair_to_guide_density?

(float) – [Read-Write] Density factor for converting hair into guide curve if no guides are provided.