class unreal.GeometryCacheTrack_FlipbookAnimation(outer=None, name='None')?

Bases: unreal.GeometryCacheTrack

Derived GeometryCacheTrack class, used for Transform animation.

C++ Source:

  • Plugin: GeometryCache
  • Module: GeometryCache
  • File: GeometryCacheTrackFlipbookAnimation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration (float): [Read-Only] The duration of this track’s animation. This is an open ended interval [0..Duration[. If the animation is looping this is also the length of the loop.

    Note: This is set by the importer possibly based on user preferences. There may be less actual frames available. E.g. the animation has data for the first 2 seconds, but duration is set to 5, so it will loop every 5 seconds with the last three seconds showing a static scene.

  • num_mesh_samples (uint32): [Read-Only] Number of Mesh Sample within this track