class unreal.GeometryCacheCodecBase(outer=None, name='None')?

Bases: unreal.Object

Interface for assets/objects that can own UserData *

C++ Source:

  • Plugin: GeometryCache
  • Module: GeometryCache
  • File: GeometryCacheCodecBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • topology_ranges (Array(int32)): [Read-Only] Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames. each codec has to fill this