class unreal.GeometryCache(outer=None, name='None')?

Bases: unreal.Object

A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *

C++ Source:

  • Plugin: GeometryCache
  • Module: GeometryCache
  • File: GeometryCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Importing data and options used for this Geometry cache object
  • end_frame (int32): [Read-Write] End Frame
  • materials (Array(MaterialInterface)): [Read-Write] Materials
  • start_frame (int32): [Read-Write] Start Frame
  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering
  • tracks (Array(GeometryCacheTrack)): [Read-Only] GeometryCache track defining the samples/geometry data for this GeomCache instance

(int32) – [Read-Only] End Frame


(int32) – [Read-Only] Start Frame