class unreal.GameplayModifierInfo?

Bases: unreal.StructBase

Tells us “Who/What we” modify Does not tell us how exactly

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute (GameplayAttribute): [Read-Write] The Attribute we modify or the GE we modify modifies.
  • evaluation_channel_settings (GameplayModEvaluationChannelSettings): [Read-Write] Evaluation channel settings of the modifier
  • modifier_magnitude (GameplayEffectModifierMagnitude): [Read-Write] Magnitude of the modifier
  • modifier_op (GameplayModOp): [Read-Write] The numeric operation of this modifier: Override, Add, Multiply, etc
  • source_tags (GameplayTagRequirements): [Read-Write] Source Tags
  • target_tags (GameplayTagRequirements): [Read-Write] Target Tags