class unreal.GameplayEffectSpec?

Bases: unreal.StructBase

GameplayEffect Specification. Tells us:
-What UGameplayEffect (const data) -What Level

-Who instigated

FGameplayEffectSpec is modifiable. We start with initial conditions and modifications be applied to it. In this sense, it is stateful/mutable but it is still distinct from an FActiveGameplayEffect which in an applied instance of an FGameplayEffectSpec.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffect.h