unreal.GameplayAttribute?

class unreal.GameplayAttribute(attribute_name='')?

Bases: unreal.StructBase

Describes a FGameplayAttributeData or float property inside an attribute set. Using this provides editor UI and helper functions

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AttributeSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute (‘undefined’): [Read-Write] Attribute
  • attribute_name (str): [Read-Only] Name of the attribute, usually the same as property name
  • attribute_owner (Struct): [Read-Only] FProperty* Attribute;
attribute_name?

(str) – [Read-Only] Name of the attribute, usually the same as property name