class unreal.GameplayAbilityActivationInfo(activation_mode=GameplayAbilityActivationMode.AUTHORITY)?

Bases: unreal.StructBase


Data tied to a specific activation of an ability.
-Tell us whether we are the authority, if we are predicting, confirmed, etc. -Holds current and previous PredictionKey -Generally not meant to be subclassed in projects. -Passed around by value since the struct is small.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayAbilitySpec.h

Editor Properties: (see get_editor_property/set_editor_property)

  • activation_mode (GameplayAbilityActivationMode): [Read-Write] Activation status of this ability

(GameplayAbilityActivationMode) – [Read-Only] Activation status of this ability