unreal.FrameRate
?

class
unreal.
FrameRate
(numerator=0, denominator=1)? Bases:
unreal.StructBase
A frame rate represented as a fraction comprising 2 integers: a numerator (number of frames), and a denominator (per second). The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameRate.h:
C++ Source:
 Module: CoreUObject
 File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
denominator
(int32): [ReadWrite] The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)numerator
(int32): [ReadWrite] The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)

denominator
? (int32) – [ReadWrite] The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)

numerator
? (int32) – [ReadWrite] The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)