unreal.FractureAutoClusterSettings?

class unreal.FractureAutoClusterSettings(outer=None, name='None')?

Bases: unreal.Object

Fracture Auto Cluster Settings

C++ Source:

  • Plugin: ChaosEditor
  • Module: FractureEditor
  • File: FractureToolAutoCluster.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_cluster_mode (FractureAutoClusterMode): [Read-Write] Auto Cluster Mode
  • site_count (uint32): [Read-Write] , UIMin = “1”, UIMax = “5000”, ClampMin = “1”))