unreal.ForceFeedbackEffect?

class unreal.ForceFeedbackEffect(outer=None, name='None')?

Bases: unreal.Object

A predefined force-feedback effect to be played on a controller

C++ Source:

  • Module: Engine
  • File: ForceFeedbackEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_details (Array(ForceFeedbackChannelDetails)): [Read-Write] Channel Details
  • duration (float): [Read-Only] Duration of force feedback pattern in seconds.
duration?

(float) – [Read-Only] Duration of force feedback pattern in seconds.