unreal.FbxExportOption?

class unreal.FbxExportOption(outer=None, name='None')?

Bases: unreal.Object

Fbx Export Option

C++ Source:

  • Module: UnrealEd
  • File: FbxExportOption.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ascii (bool): [Read-Write] If enabled, save as ascii instead of binary
  • collision (bool): [Read-Write] If enabled, export collision
  • export_local_time (bool): [Read-Write] If enabled, export sequencer animation in its local time, relative to its master sequence.
  • export_morph_targets (bool): [Read-Write] If enabled, export the morph targets
  • export_preview_mesh (bool): [Read-Write] If enable, the preview mesh link to the exported animations will be also exported.
  • fbx_export_compatibility (FbxExportCompatibility): [Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013
  • force_front_x_axis (bool): [Read-Write] If enabled, export with X axis as the front axis instead of default -Y
  • level_of_detail (bool): [Read-Write] If enabled, export the level of detail
  • map_skeletal_motion_to_root (bool): [Read-Write] If enable, Map skeletal actor motion to the root bone of the skeleton.
  • vertex_color (bool): [Read-Write] If enabled, export vertex color
ascii?

(bool) – [Read-Write] If enabled, save as ascii instead of binary

collision?

(bool) – [Read-Write] If enabled, export collision

export_local_time?

(bool) – [Read-Write] If enabled, export sequencer animation in its local time, relative to its master sequence.

export_morph_targets?

(bool) – [Read-Write] If enabled, export the morph targets

export_preview_mesh?

(bool) – [Read-Write] If enable, the preview mesh link to the exported animations will be also exported.

fbx_export_compatibility?

(FbxExportCompatibility) – [Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013

force_front_x_axis?

(bool) – [Read-Write] If enabled, export with X axis as the front axis instead of default -Y

level_of_detail?

(bool) – [Read-Write] If enabled, export the level of detail

map_skeletal_motion_to_root?

(bool) – [Read-Write] If enable, Map skeletal actor motion to the root bone of the skeleton.

vertex_color?

(bool) – [Read-Write] If enabled, export vertex color