class unreal.FbxAnimSequenceImportData(outer=None, name='None')?

Bases: unreal.FbxAssetImportData

Import data and options used when importing any mesh from FBX

C++ Source:

  • Module: UnrealEd
  • File: FbxAnimSequenceImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_length (FBXAnimationLengthImportType): [Read-Write] Which animation range to import. The one defined at Exported, at Animated time or define a range manually
  • convert_scene (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system
  • convert_scene_unit (bool): [Read-Write] Convert the scene from FBX unit to UE4 unit (centimeter).
  • custom_sample_rate (int32): [Read-Write] Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate
  • delete_existing_custom_attribute_curves (bool): [Read-Write] If true, all previous custom attribute curves will be deleted when doing a re-import.
  • delete_existing_morph_target_curves (bool): [Read-Write] If enabled, this will delete this type of asset from the FBX
  • do_not_import_curve_with_zero (bool): [Read-Write] When importing custom attribute or morphtarget as curve, do not import if it doens’t have any value other than zero. This is to avoid adding extra curves to evaluate
  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE4 coordinate system with front X axis instead of -Y
  • frame_import_range (Int32Interval): [Read-Write] Frame range used when Set Range is used in Animation Length
  • import_bone_tracks (bool): [Read-Write] Import bone transform tracks. If false, this will discard any bone transform tracks. (useful for curves only animations)
  • import_custom_attribute (bool): [Read-Write] Import if custom attribute as a curve within the animation
  • import_meshes_in_bone_hierarchy (bool): [Read-Write] If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.
  • import_rotation (Rotator): [Read-Write] Import Rotation
  • import_translation (Vector): [Read-Write] Import Translation
  • import_uniform_scale (float): [Read-Write] Import Uniform Scale
  • material_curve_suffixes (Array(str)): [Read-Write] Set Material Curve Type for the custom attribute with the following suffixes. This doesn’t matter if Set Material Curve Type is true
  • preserve_local_transform (bool): [Read-Write] If enabled, this will import a curve within the animation
  • remove_redundant_keys (bool): [Read-Write] When importing custom attribute as curve, remove redundant keys
  • set_material_drive_parameter_on_custom_attribute (bool): [Read-Write] Set Material Curve Type for all custom attributes that exists
  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
  • use_default_sample_rate (bool): [Read-Write] If enabled, samples all animation curves to 30 FPS