unreal.EquirectProps?

class unreal.EquirectProps(left_uv_rect=[[0.0, 0.0], [1.0, 1.0]], right_uv_rect=[[0.0, 0.0], [1.0, 1.0]], left_scale=[1.0, 1.0], right_scale=[1.0, 1.0], left_bias=[0.0, 0.0], right_bias=[0.0, 0.0])?

Bases: unreal.StructBase

Properties for equirect layers

C++ Source:

  • Module: Engine
  • File: StereoLayerComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_bias (Vector2D): [Read-Write] Left eye’s texture coordinate bias after mapping to 2D.
  • left_scale (Vector2D): [Read-Write] Left eye’s texture coordinate scale after mapping to 2D.
  • left_uv_rect (Box2D): [Read-Write] Left source texture UVRect, specifying portion of input texture corresponding to left eye.
  • right_bias (Vector2D): [Read-Write] Right eye’s texture coordinate bias after mapping to 2D.
  • right_scale (Vector2D): [Read-Write] Right eye’s texture coordinate scale after mapping to 2D.
  • right_uv_rect (Box2D): [Read-Write] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
left_bias?

(Vector2D) – [Read-Only] Left eye’s texture coordinate bias after mapping to 2D.

left_scale?

(Vector2D) – [Read-Only] Left eye’s texture coordinate scale after mapping to 2D.

left_uv_rect?

(Box2D) – [Read-Only] Left source texture UVRect, specifying portion of input texture corresponding to left eye.

right_bias?

(Vector2D) – [Read-Only] Right eye’s texture coordinate bias after mapping to 2D.

right_scale?

(Vector2D) – [Read-Only] Right eye’s texture coordinate scale after mapping to 2D.

right_uv_rect?

(Box2D) – [Read-Only] Right source texture UVRect, specifying portion of input texture corresponding to right eye.