unreal.EndTurnCallbackProxy?

class unreal.EndTurnCallbackProxy(outer=None, name='None')?

Bases: unreal.OnlineBlueprintCallProxyBase

End Turn Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: EndTurnCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there is an unsuccessful query
  • on_success (EmptyOnlineDelegate): [Read-Write] Called when there is a successful query
on_failure?

(EmptyOnlineDelegate) – [Read-Write] Called when there is an unsuccessful query

on_success?

(EmptyOnlineDelegate) – [Read-Write] Called when there is a successful query